DIRTY SANTA GAME RULES
Let's assume we have 10 players. Someone writes the numbers 1 through 10 on ten little pieces of paper, places the 10 little pieces of paper into a bowl, and everyone draws a number. Before the game begins, if you and another player agree, you may exchange numbers if you wish. There is no need to keep who has which numbers a secret. In fact, it might help the game move faster if everyone knows who is next in sequence; and, it gives the players a chance to plan their strategies. Whoever is next is usually ready to jump in and start playing the game so it is usually not a problem with folks forgetting their numbers. A hidden advantage of knowing the sequence of the players is it gives those later in the sequence time to make a bathroom stop, get a drink refill or get seconds on desserts.

So each player (after the first player) has two choices. When it is your turn, you take a new unopened gift from the table or you take someone else's opened gift. When someone takes your gift (let's say an "mp3 player") from you, you cannot immediately turn around and take the "mp3 player" back from the same person who just took it from you. You either select a new unopened gift or take somebody else’s already unwrapped gift. And, let's say you ended up with a "music CD". Later someone takes your "music CD" so now you can go back to the person who previously took your "mp3 player" and take it back. When you take it back this is the second time you have had possession of the "mp3 player".

HOW A GIFT BECOMES "RETIRED"
Sooner or later someone else takes your "mp3 player" away from you again. This time you take someone else's gift, a bottle of rare Scotch. Then yet another person takes your bottle of rare Scotch from you and now you can go back and get your "Mp3 player" again. By this time, since the "mp3 player" was taken from you last, it might have been "owned" by several other players and in some cases more than once. Now this is the third time you have owned the "mp3 player" and this time it is yours to keep. The "mp3 player" is retired and you are now out of the game. The BIG confusion for some folks seems to be the third time the "mp3 player" is exchanged that the third owner gets to keep them. Not so. The gift is retired after the third time a single participant gets the same gift back into their possession. Using the 10 player game in this example, each player could take temporary possession of the "mp3 player" twice for a total of 20 exchanges. However, if you played by the 3rd owner rule you would only have 3 exchanges. The third time-same owner rule allows more players to have a chance at the "mp3 player". This also has a hidden purpose in forcing everyone to keep track of who has had possession of what gifts and how many times. This makes for more active involvement rather than passive involvement and is one of the keys to the games popularity.

HOW THE GAME ENDS
So when does the game end? Using the 10 player game in our example, when it gets down to player #10 there will be one wrapped gift left in the center of the room or on the table. Player #10 has the same two choices that everyone else did (except for player #1). Player #10 can take the last unopened gift on the table, show it around, model it, read it or demo it etc. Or, player #10 can take another participants unwrapped gift (except retired gifts).

COMMON SENSE RULES